WarEraAPI.types.region module¶
- class WarEraAPI.types.region.Region(_id: str, code: str, country: str, initialCountry: str, neighbors: list[str], isCapital: bool, isLinkedToCapital: bool, upgradesV2: dict, name: str, mainCity: str, development: float, baseDevelopment: float, countryCode: str, position: list[float], biome: str, climate: str, resistance: int, resistanceMax: int, stats: dict, dates: dict, activeBattle: dict | None = None, hasCoast: bool | None = None, deposit: WarEraAPI.types.constants.Deposit | None = None, activeUpgradeLevels: dict | None = None, lastResistanceContributionAt: datetime.datetime | None = None, lastRevoltEndedAt: datetime.datetime | None = None, lastBattleEndedAt: datetime.datetime | None = None, strategicResource: Literal['diamonds', 'lithium', 'rareEarths', 'coal', 'gold', 'uranium'] | None = None)¶
Bases:
object- activeBattle: dict | None = None¶
- activeUpgradeLevels: dict | None = None¶
- baseDevelopment: float¶
- biome: str¶
- climate: str¶
- code: str¶
- country: str¶
- countryCode: str¶
- dates: dict¶
- development: float¶
- hasCoast: bool | None = None¶
- initialCountry: str¶
- isCapital: bool¶
- isLinkedToCapital: bool¶
- lastBattleEndedAt: datetime | None = None¶
- lastResistanceContributionAt: datetime | None = None¶
- lastRevoltEndedAt: datetime | None = None¶
- mainCity: str¶
- name: str¶
- neighbors: list[str]¶
- position: list[float]¶
- resistance: int¶
- resistanceMax: int¶
- stats: dict¶
- strategicResource: Literal['diamonds', 'lithium', 'rareEarths', 'coal', 'gold', 'uranium'] | None = None¶
- upgradesV2: dict¶